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RE: feedback, Captain's Scenarios (FTJava)

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 20 Aug 2002 10:58:31 +1000
Subject: RE: feedback, Captain's Scenarios (FTJava)

On Saturday, August 17, 2002 6:37 AM, Jon Davis
[SMTP:davisje@nycap.rr.com]
wrote:
> Indy wrote:
> > Thanks for setting up the Captain's Scenarios for me. Nice
> > little "quickie" games to play. Not overly hard - but then
> > again, Turn 1 on Game 77 I got damned lucky, hitting with
> > my p-torp for 6 points on the terroroid! This blasted the
> > terroroid's FireCon and I was unscathed the rest of the game.
> > Yes, lucky I got. Had I missed, it would have been a different
> > game by Turn 3.
> > 
> > Mk
> 
> No problem.  I had some server read problems on my end for the robot
> orders and I've made some code changes to fix that.  I'm glad it
> worked out, complete with player briefing and objectives.
> 
> Wait a sec...  you hit with a p-torp and did six points of damage!?!?!
> 
> Rats....  That's another bug I'll have to fix.  :-)
> 
> Jon

How many turns did the Beacon run take you, Indy?

Brendan


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