RE: [FT] Unofficial stats\design principles for new fleets?
From: "Ian Cotgias" <icotgias@S...>
Date: Thu, 15 Aug 2002 11:07:18 +0100
Subject: RE: [FT] Unofficial stats\design principles for new fleets?
My IJN designs concentrated on Pulse Torps with every class (even the
Frigate) carrying at least one. However the SBB only had 3, not 8! All
ships gave up armour and shields for structure.
I was wondering whether missiles ala More Thrust may be a useful
addition? Although they take up 2 mass, a KV scattergun only takes it
out on a "6". Has anyone tried this?
Ian
-----Original Message-----
From: Roger Burton West [mailto:roger@firedrake.org]
Sent: 15 August 2002 10:33
To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] Unofficial stats\design principles for new fleets?
On or about Wed, Aug 14, 2002 at 08:31:18PM -0700, John Atkinson typed:
>Pulse Torpedos. Pulse Torpedos are GOOD.
>I had a nasty set of fights with Kra'Vak which
>resulted in the St. Theodore Tyron and St. Andrew
>class dreadnoughts, with 8 pulse torpedos, no shields,
>and no armor. Laserlight can attest to their
>effectiveness, and someone else was gushing about 'em
>recently also.
Probably me. Pretty effective against just about anything, though
against a traditional beam-armed opponent shields might be more
efficient.