Re: Air Power was: REALITY CHECK TIME!
From: Ryan Gill <rmgill@m...>
Date: Mon, 22 Jul 2002 05:40:08 -0400
Subject: Re: Air Power was: REALITY CHECK TIME!
At 12:08 AM -0700 7/22/02, Eric Foley wrote:
>
>Neat. The problem is, the kind of sensor output coming from your air
>defenses has a tendency to draw missiles like magnets. Even today, we
have
>satellites capable of reading your license plate from orbit and
anti-radar
>missiles that will use your own detection systems as guidance against
you.
>The Iraqis don't dare even turn on air defense radars in the no-fly
zones
>because they have a tendency to get shot quickly.
The neat thing about planetary defenses is that you can target
objects coming in from orbit like noone's business. They are
screaming in at very fast Velocities and emit a huge thermal
signature due to surface friction heating. Add to that, you can build
"hardened" Phased array systems today for looking at the sky. There
are some that SAC built that are nuke blast resistant from my
understanding. Essentially a massive sloped face made of concrete
with significant aperture width to resolve basketball sized objects
in orbit.
>Which ultimately means that air control is probably going to go to
whoever
>has space control. Space control means that the high altitude
satellites
It's all a matter of wresting control. The US beat Iraq into
submission because they didn't put up much of a fight and we brought
massive amounts of hardware. Now, imagine a similar fight between
another nation and the US with parity in air defense and air power
projection. Not such an easy fight. Local space control will be
likely. Dominance is another thing entirely on a major world that a
space nation wishes to keep.
>for communicating and detecting things will all be on that side. Air
>defense sensors, anywhere on the planet, will be detectable by these
things
>and will, much as they do today, attract either orbital bombarbment or
>surface-skimming cruise missile attack very quickly. And that's
assuming
These surface skimming cruise missiles will get to the surface how?
And you launch at the first emitters that you see? Ok, so then your
launching ships are whacked when they go after a few real and
multiple fake EMF emitters. Drones to make the Search radar's go off
work both ways. While you're dropping bombardment vessels into low
orbit, the planet defenses are putting ball bearings into your orbit
or seeding those likely points so you have to spend time evading
those to miss your target windows for bombardment.
Then at some point the land based lasers open up on you. They can
generate far more power than you can since they can place a massive
reactor underground (free shielding where you aren't worried about
weight) where they can dump huge amounts of waste heat into bodies of
water. You have to dump waste heat into an airless vacum. Not an
efficient method of heat regulation. Land based laser emitters can be
set up with long reflection tunnels that emerge on the surface and
focus the beams at remote points away from the actual emitter.
Destroy a reflector and you've dealt with one bolt hole.
Additionally, those points can be armored like noone's business.
Additionally, land based systems can be build mobile so they can move
around while you aren't in orbit around those points. Bun Bun will
make your day miserable when she pops her head up and launches a
massive Anti-matter round at your heavy landers. So you have to send
the light stuff in first. The land based air power will likely cause
additional problems for you as they will be maneuvering and following
your small stuff in and dealing with your CAP.
You had better have 3-1 odds and work everything like clockwork with
none of Mr Murphy's laws cropping up. If not, then it won't be a good
fight and you might not win.
>that they haven't bombarded from orbit with enough firepower to reduce
the
>surface population to mush in the first place.
If you're bombing then you don't likely want the land anyhow.
--
--
Ryan Gill rmgill@SPAMmindspring.com
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