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Re: [SG] More on APCs

From: Allan Goodall <agoodall@a...>
Date: Wed, 17 Jul 2002 21:20:43 -0500
Subject: Re: [SG] More on APCs

On Wed, 17 Jul 2002 21:20:03 -0400, "Thomas Barclay" <kaladorn@magma.ca>
wrote:

>[Tomb] Yep, but never actually seen this 
>particular case as a problem. 

I really don't like more than two actions being spent per activation
(though I
suppose this isn't much different than the detached element rules).

>[Tomb] I've never used an "organic" 
>vehicle, in that I draw a distinction 
>between a TO&E distinction and that of the 
>game. In the game, they are separate units 
>(IMO) even though the TO&E may reflect 
>differently.

The actual rules, though, seem to imply that -- at least where Jon's
playtesting is concerned -- most of the time they _were_ organic.

>[Tomb] On the other matter, when I do a 
>squad engagement of a target, if I decide 
>to fire my GMS at it, it eats another action. 
>Doesn't that strike you as odd too? The Sgt 
>says "everyone shoot that jeep". If 
>everyone had a rifle, it only takes half the 
>available time. If one guy has a GMS, his 
>shot takes the rest.... hmmmm. Something 
>tells me this exists due to the different 
>mechanic and possibly game balance rather 
>than any realistic depiction. 

I suspect it's actually the case of Jon not playtesting that. After all,
GMS
can't fire at infantry (something many on the list have disagreed with).
So,
if you can't fire GMS at infantry, it's likely that firing GMS and
rifles with
one action just didn't show up much in playtesting.

>[Tomb] I'm also going to look at the on-
>table artillery rules to see what can be put 
>together form that perspective. I like the 
>idea of it (don't know yet about the 
>implementation as these rules don't get 
>used a lot....). 

I use the rules, with some modifications for bounces, for roundshot in
_Hardtack_. It works, but I suspect that the weapons aren't accurate
enough,
especially for sci-fi games. Artillery seems to deviate a fair bit in
SG2,
more than it should (but that might just be a game balance thing, too).

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"At long last, the earthy soil of the typical, 
unimaginable mortician was revealed!" 
 - from the Random H.P. Lovecraft Story Generator:


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