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[SG] Scalist Heresy, Heavy Weapons, Vehicles and Infantry

From: "Thomas Barclay" <kaladorn@m...>
Date: Wed, 17 Jul 2002 21:52:50 -0400
Subject: [SG] Scalist Heresy, Heavy Weapons, Vehicles and Infantry

Chris said:

Another convert!  Long live the Progressive 
6mm Popular Revolutionary Front!  Down 
with the 25mm Enemies of the
Proletariat!

[Tomb] I note that progressive popular 
revolutionary fronts are usually a mask for 
murder, mayhem, and terrorism. Enough 
said.

Heavy Weapons:
Allan, I find it odd that the artillery of 2183 
should take a double action to aim and fire. 
It might even (possibly) have autoloaders. 
Or multiple feed types to allow on the fly 
ammo selection. Especially if vehicle 
mounted. You make a good point for a one 
action shot, though I think it almost applies 
to artillery as well. 

[Tomb] 

Vehicles and Infantry.... Chris raises an 
interesting point about the tank driver 
having a synthetic vision environment (VR 
like) that means the commander doesn't 
need his head to peek out the hatch. 
Possibly true, but then you give yourself to 
blinding by EW or some types of weapon 
systems, and to trusting to enhanced 
electronics over the human factor. I think 
people will always want to stick their head 
out for a look. This seems to be the same 
logic that prevades the GZGverse in terms 
of why we even have fighters that might be 
manned or why we have soldiers instead of 
shoebox sized hunter-killer bots. 

I assume the tank has such vision systems. 
Radar (mm wave), thermal, etc. all 
blended into a synthetic vision system with 
automatic threat categorizations. However, 
at the end of the day, the commander of 
the tank still needs to know he can *see* 
things in case someone is spoofing the 
system. And he needs to know he can 
make the real threat assessment, in case 
the computer is loopy. He has more 
Situational Awareness than any 
commander today, but his enemies have 
more spoofing tools. And the poor grunties 
have countermeasures like phototrophic 
camouflage battle dress, active chameleon 
systems on hardshell armours and PA, 
various jamming and blinding technologies, 
IR and Electronic signature masking, and 
perhaps even something in their jammies 
that block mmwave or larger battlefield 
systems that screw up the mmwave 
systems. For every action, a counteraction.

This of course is all appended with the 
famous Atkinson IMU. 

---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca 
Stargrunt II and Dirtside II game site

No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte


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