[SG] Scalist Heresy, Heavy Weapons, Vehicles and Infantry
From: "Thomas Barclay" <kaladorn@m...>
Date: Wed, 17 Jul 2002 21:52:50 -0400
Subject: [SG] Scalist Heresy, Heavy Weapons, Vehicles and Infantry
Chris said:
Another convert! Long live the Progressive
6mm Popular Revolutionary Front! Down
with the 25mm Enemies of the
Proletariat!
[Tomb] I note that progressive popular
revolutionary fronts are usually a mask for
murder, mayhem, and terrorism. Enough
said.
Heavy Weapons:
Allan, I find it odd that the artillery of 2183
should take a double action to aim and fire.
It might even (possibly) have autoloaders.
Or multiple feed types to allow on the fly
ammo selection. Especially if vehicle
mounted. You make a good point for a one
action shot, though I think it almost applies
to artillery as well.
[Tomb]
Vehicles and Infantry.... Chris raises an
interesting point about the tank driver
having a synthetic vision environment (VR
like) that means the commander doesn't
need his head to peek out the hatch.
Possibly true, but then you give yourself to
blinding by EW or some types of weapon
systems, and to trusting to enhanced
electronics over the human factor. I think
people will always want to stick their head
out for a look. This seems to be the same
logic that prevades the GZGverse in terms
of why we even have fighters that might be
manned or why we have soldiers instead of
shoebox sized hunter-killer bots.
I assume the tank has such vision systems.
Radar (mm wave), thermal, etc. all
blended into a synthetic vision system with
automatic threat categorizations. However,
at the end of the day, the commander of
the tank still needs to know he can *see*
things in case someone is spoofing the
system. And he needs to know he can
make the real threat assessment, in case
the computer is loopy. He has more
Situational Awareness than any
commander today, but his enemies have
more spoofing tools. And the poor grunties
have countermeasures like phototrophic
camouflage battle dress, active chameleon
systems on hardshell armours and PA,
various jamming and blinding technologies,
IR and Electronic signature masking, and
perhaps even something in their jammies
that block mmwave or larger battlefield
systems that screw up the mmwave
systems. For every action, a counteraction.
This of course is all appended with the
famous Atkinson IMU.
---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca
Stargrunt II and Dirtside II game site
No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte