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Re: [FT] Command and Control

From: Charles Taylor <nerik@m...>
Date: Fri, 12 Jul 2002 20:38:00 +0100
Subject: Re: [FT] Command and Control

In message <293580-2200272918372846@M2W066.mail2web.com>
	  "laserlight@quixnet.net" <laserlight@quixnet.net> wrote:

> Charles said:
> > > Squadron Co-ordinated Firing
> 
> I said:
> > Yuck.  Unless you have a lot of squadrons, this makes the outcome of
> > the battle highly dependent on which squadron wins the initiative
> > roll.
> 
> Charles said:
> >Which is why it's only suggested for large battles - to speed up
play.
> 
> Most of the others might work okay if you have a small number of
squadrons.
> This one does not.
> 
> eg each side has 1 BB squadron and 2 CL/DD squadrons, total 15 ships
per
> side--certainly big enough that squadron movement would speed things
up. 
> But if you fire by squadron, whichever side wins initive will fire
their BB
> squadron first, of course.  This just perpetuates the
big-ship/small-ship
> imbalance.
> 
> I'm not saying this wouldn't be useful in huge battles, but the
players
> need to be aware of the effects instead of just applying them without
> thinking.  
> 
> 
Ok, good point - lets remove that section.

While we're on the subject:

Sa'Vasku Command and Control
============================

Sa'Vasku space bioconstructs (ships) can be either volitional, or
non-volitional.

The Command Ship for each squadron _must_ be a volitional unit, as must
the fleet flagship. Other ships in each squadron are usually
non-volitional, although some squadrons have been known to have a
'back-up' volitional unit in addition to the squadron command ship.

Non-volitional ships have an overall 'crew quality' of 3, but only for
the purposes of initiative - non-volitional units never check morale.
(Non-military SV ships, i.e. transports, have a quality of 2).

Should a Non-volitional ship go out of command, it will go into an
'automatic' mode, as follows:

Power Allocation will go defensive - any power not needed to thrust or
repairs will be used for defence.

The SV ship will attempt to move towards the nearest volitional unit,
until it is within its command range (if possible).

If it cannot sense a volitional ship within range (say 36 mu), it will
flee the area.

While it is out of command, its 'crew quality' is reduced by 1.

Volitional Units have a "crew quality" of 5 for initiative and morale
purposes, otherwise they act as normal ships using the Sa'Vasku rules.

Any Sa'Vasku ship in Fleet Book 2 can be either a Volitional or
Non-Volitional ship, although it is very rare to see a Volitional ship
smaller than a Fo'Vur'Ath. Volitional and non-volitional ships of the
same type are indistinguishable to non-SV ships without a successful
active sensor scan roll of 5+ using the More Thrust sensor rules.

Non-volitional ships cost the base amount, Volitional ships cost 40%
more.

Charles

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