Re: [Campaign] Criteria
From: Donald Hosford <Hosford.Donald@a...>
Date: Wed, 03 Jul 2002 04:06:49 -0400
Subject: Re: [Campaign] Criteria
Scale would generally fall into something like:
Tactical -- A short series of battles. Too short for any economics
outside of limited unit repairs/replacements.
General -- simple economics. Time enough to build units during the
game.
Strategic -- Economics as complex as you can stand. Every factor can be
adjusted, ect.
Other ideas:
Movement of armies/fleets could be made on a simple square grid, with
major features, ect. (the strategic map)
I think the system can be made generic enough to function as a battle
generator for DS or FT with minor modifications for each setting. (how
to
buy/build new units, terain effects, ect.)
If this can be worked out, maybe St Jon would include it in the next
books FT/FB/BDS/ect.
Donald Hosford
Laserlight wrote:
> Me:
> > > Thinking about campaigns again. What are the characteristics of a
> good
> > campaign game?
> > > a. simple (intended to generate battles rather than for its own
> sake)
>
> Karl Heinz said:
> > My preference too, but some gamers like economy and politics
>
> I think you can include economy and politics without getting too
> complicated--but it kind of depends on the scale. If your units are
> companies and your time scale is 4 hour turns, you won't be doing much
> with the economy. Politics kind of depends on the players--you can