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FOG OF BATTLE

From: DAWGFACE47@w...
Date: Fri, 21 Jun 2002 08:12:49 -0500 (CDT)
Subject: FOG OF BATTLE


 many years  ago, i ran  SPACE MARINE (FGU, not GW!) 25mm game that
handled this in a unique way. the outcome  was soooo succesful, that
this was done  on several occassions over the years using STARGUARD,
STRIKE FORCE ALPHA,  STRIKER,  LASER GRENADIERS,  and 40K.

the game  was played in two different locations , with two different
tables, miniatures, terrain and  etc, 8 players, and  3 GMs.

LOCATION #1  was the   HQ where 4 players and a GM moved toys, and
issued orders during the  battle.

this game  was	HOW the battle looked to the commanders  in their CP.

LOCATION #2  was the area where  4 gamers and a GM actually fought the
battle (moving troops, tossing dice, etc),  attempting to follow the
orders issued by HQ.

each turn , HQ was allowed 10 minutes to digest reports from the front,
remove casualties, and	10 minutes to issue orders based on  the sitreps
they recieved from the	combatants.

orders and sitreps were sent over the SW BELL telephone system using
voice and radio call signs between one player in the  field and one
player in the HQ at time and recorded on a tape cassette recorder
/player by the GM at each location. 

GMs had great fun  crinkling cellophane,  ad libbing  weird sounds, etc,
during the sitrep/order phases to make life hard for the gamers at both
ends who were trying to understand what  was happening. 

THE RECORDING WAS PLAYED ONE TIME  FOR EACH PLAYER AT HQ AND ON THE
FIRING LINE!

when some one finally broke through on the  enemy comms, all of the
recordings  were played back at the same time, non-stop, ONE TIME!

added a whole new  understanding to FOG OF  BATTLE for gamers. . . .

might be an interesting variation for a SG II.

DAWGIE

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