FOG OF BATTLE
From: DAWGFACE47@w...
Date: Fri, 21 Jun 2002 08:12:49 -0500 (CDT)
Subject: FOG OF BATTLE
many years ago, i ran SPACE MARINE (FGU, not GW!) 25mm game that
handled this in a unique way. the outcome was soooo succesful, that
this was done on several occassions over the years using STARGUARD,
STRIKE FORCE ALPHA, STRIKER, LASER GRENADIERS, and 40K.
the game was played in two different locations , with two different
tables, miniatures, terrain and etc, 8 players, and 3 GMs.
LOCATION #1 was the HQ where 4 players and a GM moved toys, and
issued orders during the battle.
this game was HOW the battle looked to the commanders in their CP.
LOCATION #2 was the area where 4 gamers and a GM actually fought the
battle (moving troops, tossing dice, etc), attempting to follow the
orders issued by HQ.
each turn , HQ was allowed 10 minutes to digest reports from the front,
remove casualties, and 10 minutes to issue orders based on the sitreps
they recieved from the combatants.
orders and sitreps were sent over the SW BELL telephone system using
voice and radio call signs between one player in the field and one
player in the HQ at time and recorded on a tape cassette recorder
/player by the GM at each location.
GMs had great fun crinkling cellophane, ad libbing weird sounds, etc,
during the sitrep/order phases to make life hard for the gamers at both
ends who were trying to understand what was happening.
THE RECORDING WAS PLAYED ONE TIME FOR EACH PLAYER AT HQ AND ON THE
FIRING LINE!
when some one finally broke through on the enemy comms, all of the
recordings were played back at the same time, non-stop, ONE TIME!
added a whole new understanding to FOG OF BATTLE for gamers. . . .
might be an interesting variation for a SG II.
DAWGIE