Re: [DS2] Questions
From: "Nick and Laurel Caldwell" <clcaldwell@k...>
Date: Thu, 13 Jun 2002 11:49:47 -0400
Subject: Re: [DS2] Questions
It's been a while since I played DS2. I'm going to have to drag that
out
again soon.
Regarding the first question, check page 35. APSW (which every vehicle
is
assumed to have) draw 3 chits in CA. So, it does sound like the
infantry
should have had to CA the APCs, if I am understanding your question
correctly.
Regarding the 2nd question, a class 3 vehicle is going to have 15
capacity
points. 1 light artillery piece takes 6 cap points and includes
ammunition.
To me that sounds like the vehicle should have 6 shots.
Nicholas Caldwell
clcaldwell@kreative.net
----- Original Message -----
From: Roger Books <books@jumpspace.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, June 13, 2002 9:04 AM
Subject: [DS2] Questions
>
> We ran our "Defend the starport until help arrives from orbit"
> scenario last night. It went pretty well but left me with
> a couple of questions.
>
> A group of infantry fired at, and took out, some APCs. There
> was a small strip of terrain (1/4") between these infantry
> and a cliff which the attacker proceeded to run all his forces
> through as the infantry had already fired for the turn. If
> there were close assault rules for vehicles I would have forced
> a CA. Since there weren't I couldn't see any justification
> for not allowing it. Did I miss something?
>
> I'm designing RAM mortars for to support my infantry. My main
> usage is going to be smoke and minefield clearing. I put
> two light artillery on a size three vehicle. Do I get 3
> shots between the two or does the vehicle get 6 shots for
> free? I thought it was 3 for each artillery but Andy
> Cowell's vehicle generator goes the other way.
>
> Roger Books