Re: AAR
From: "Nick and Laurel Caldwell" <clcaldwell@k...>
Date: Thu, 6 Jun 2002 16:44:53 -0400
Subject: Re: AAR
Hee, hee. Another GW player learns real-world tactics!
Thanks, Roger. Good report.
Nicholas Caldwell
clcaldwell@kreative.net
----- Original Message -----
From: Roger Books <books@jumpspace.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, June 06, 2002 10:33 AM
Subject: AAR
> Last night we fought a quick DSII battle.
>
> The scenario was this:
>
> The NAC was coming in to liberate one of their colonies
> from an unpopular secessionist government. Unfortunately
> one of the main areas that needed to be taken was in a
> mountainous area, the only acceptable landing point a
> fairly well gaurded starport. Special forces were slipped
> in and took over the starport but not without a radio transmission
> alerting local forces. There are inbound local forces that need
> to be delayed until the orbital forces can be landed.
>
> Setup:
>
> The NAC started in position, hidden, and dug in. In addition
> to 13 stands of infantry of which 4 were GMS/L troops they
> were allowed to place 3 mine fields. They had 660 points total.
> All units were orange, the draw provided 3 orange-1's and one
> orange-3. The NAC group was allowed to setup on their side and
> up to 2/3 of the table.
>
> The locals started with a hodge-podge of GEV vehicles, the only
> thing close enough to react and arrive in time. They were allowed
> up to 4 GEV MICVs with basic infantry. They chose to bring only
> 2. They chose unit quality completely at random. They had 2000
> points of vehicles.
>
> The NAC setup was beautiful. 3 Minefields covered the difficult
> side of the table completely blocking travel. The easy side of
> the table was a gauntlet. Oddly enough all the GMS troops were
> placed in one unit.
>
> Victory conditions: The locals needed to get 1000 points of
> vehicles to the starport. The NAC would not be able to land
> their troops at this poiint. The NAC player needed to delay
> the locals until the space based forces arrived. To provide
> a bit of randomness the forces arrived on a 9 or better with a
> roll of (d6 + turn).
>
> As (I, but not the NAC player) expected the locals avoided the
> easy route. They lost a GEV Jeep to a minefield. The NAC
> player then, strangely, activated his unit of GMS/L, moved them
> into the open to get shots at the Jeeps. He disabled one.
> The local force brought forward the two MICVs, offloaded the
> infantry, and proceeded to decimate the NAC GMS/L troops.
> The NAC then activated another unit of infantry, moved them
> into the open and fired upon the MICVs, doing no damage.
> The locals brought forward a unit of medium tanks and using
> APSWs decimated the new unit of infantry. The NAC then called
> in a wave off and left with the remaining troops.
>
> I will point out that the NAC player has only ever played
> GW games. He ignored my repeated hints because, in his
> experience cover is not that valuable. Fortunately he
> seems willing to play DS again and the group has a large
> interest in SG, if I can ever get forces put together.
>
>
> Roger Books
>