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Re: [FT] Weapon Mechanisms

From: Donald Hosford <Hosford.Donald@a...>
Date: Thu, 06 Jun 2002 01:52:38 -0400
Subject: Re: [FT] Weapon Mechanisms

The only thing to remember then, is the range limits on the various
weapons.

Donald Hosford

"laserlight@quixnet.net" wrote:

> >What makes this dificult in FT, is every weapon has a different
to-hit
> proceedure.
>
> Not quite correct.  Every FT weapon except missiles has a two step
procedure:
> a) measure the range, which determines the "to-hit" either as a
required score or as number of dice
> b) roll a "to-hit"
>
>   Therefore you can simulate stealth, evasive maneuvers etc as simply
increasing the effective range--eg "for each Thrust point committed to
Evasive Maneuvers, add 1" effective range per 6" actual range" or
something like that.  Example: a MD6 DD escorting a MD2 BB has 4 thrust
it's not doing anything with, so it performs evasive maneuvers.  An
enemy SDN at 23" real distance fires.  Range to the DD is 23 + 4"(1 per
evasive maneuver point) x 3 (6", 12", 18" real range) = 35 effective.
>   Fiddle with the exact figures to suit yourself, of course.	You may
decide on 1MD = +1"/12", 2MD = +1"/6", 3MD=+1"/4", 4MD=+1"/3" and so
forth, or some other scheme.
>
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