RE: Beginner's SG AND SNIPER TEAM.
From: DAWGFACE47@w...
Date: Wed, 5 Jun 2002 14:42:13 -0500 (CDT)
Subject: RE: Beginner's SG AND SNIPER TEAM.
or give the sniper team multiple prepared shooting positions that
can be travelled to without the other guys getting eyeball contact,
and emplacing a mix of command detonated antipersonnel mines, and
command detonated anti armor mines / fired anti armor rocket launchers
to cover the approaches that armor or vehicles might use to take him
out.
two men, 3-4 prepared firing positions, half dozen AP mines and
another half dozen anti-armor mines and remote rocket launchers ought
to give most opponents fits. . . .
especially if the sniper uses something really "low tech" but
uttra-modern as his piece. laser sighted, computer asisted, UHV,
flechette shooting AIR RIFLE and armor piercing flechette to slice
through body armor (not powered armor, body armor) like it was TP, any
one?
the delay in recharging the main weapon would be easily off set by
its being very, very, very hard to spot when shooting. of course the
weapon could be fitted with angas tank that was good for x number of
shots before being dropped and another loaded.