Re: SG2 Great War: Comms
From: Allan Goodall <agoodall@a...>
Date: Wed, 05 Jun 2002 13:01:27 -0500
Subject: Re: SG2 Great War: Comms
On Wed, 5 Jun 2002 12:46:59 -0400, "Tomb" <tomb@dreammechanics.com>
wrote:
>The line is
>one big antenna. Mind you, when you can do that, you'd probably just
cut
>the line, unless you were being selective in what parts of messages you
>blocked.....
You really need rules for line cutting. This could be done by mapping
the
line, but there has to be a possibility that a squad can traipse over a
line
without ever knowing it's there. Some sort of abstract system would be
best
for players without a referee.
You also need rules for "runners". I have some bare bones rules for
runners in
_Hardtack_. Basically, a command squad can transfer an action within his
command by sending an independent figure with the extra action. It
certainly
makes platoon leaders stay closer to the action!
Allan Goodall agoodall@hyperbear.com
http://www.hyperbear.com
"At long last, the earthy soil of the typical,
unimaginable mortician was revealed!"
- from the Random H.P. Lovecraft Story Generator: