Re: [FT] Filling in a Gap...with PSB
From: Noam Izenberg <noam.izenberg@j...>
Date: Fri, 24 May 2002 07:31:59 -0400
Subject: Re: [FT] Filling in a Gap...with PSB
Kirk's Idea of massing individual fighters as >1 mass can be done
without any rule changes (and in fact can make using fighter minis
easier, since you can put 1, 2, or 3 to a base and have it be 1:1
representational instead of cramming 6). A given Fighter group can be
PSB's as 6x1mass fighters, 3x2Mass, 2x3 mass or 1x6 mass "ultra heavy"
fighter. The mechanics would be identical to normal fighter combat, only
2 mass fighters require 2 hits to take out, 3 take 3 hits, etc, and each
hit damages a fighter's offensive capability (so that e.g. a Mass 2
fighter with one hit attacks with only 1 die). There's no need for
additional bookkeeping either, until the game is over and you want to
see how many fighters made it through intact. Conversely, a fighter
could also be a half-mass Powersuit or Drone 12/group), where each pair
of fighters gets one die attack and each damage point knocks out two of
them. Or a 1/3 or 1/4-Mass space insect (where a swarm is 18 or 24
individuals, or a 1/10000 Mass Nannite as part of a Nannite Cloud....)
I tend to like this approach. It can make fighters feel more like space
systems (for those like Kirk who want them bigger), and open up the
mechanic for a variety of other flavors/genres. 3-fighter FG's feel like
"heavy fighters" - think Star Wars B-wings, or B5 Starfuries. the
2-fighter FG feels like a lead/wingman pair (Or B5 Minbari fighters).
The 1 fighter FG feels something like the "Last Starfighter" Gunstar
(not the death-blossom special edition). 6-fighter groups feel like
X-wings; 12-fighter groups like Tie Fighters (a la Dean, I think). You
can capture different genres without messing with the mechanics.