Re: Re: [FT] Battlecruisers vs. battleships
From: "Eric Foley" <stiltman@t...>
Date: Fri, 17 May 2002 02:24:44 -0700
Subject: Re: Re: [FT] Battlecruisers vs. battleships
----- Original Message -----
From: "Laserlight" <laserlight@quixnet.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, May 16, 2002 5:24 PM
Subject: Re: Re: [FT] Battlecruisers vs. battleships
> > > From: Eric Foley stiltman@teleport.com
> > > Er, Eric, it [l]ooks to me as if you're saying a Thrust 6 ship can
go
> > > toe-to-toe with a Thrust 2 ship?
> > Strictly speaking, not really. I wouldn't define the tactics
involved
as
> > toe-to-toe so much as hit-and-run.
> You were, IIRC, the one saying that high thrust wastes space that
> would be better invested in weapons?
No... I said that there is a point of diminishing returns where putting
too
much thrust, hull strength, and armor/screens altogether cuts too deeply
into the weapons load for the ship to be effective. Giving yourself a
few
of them so that the ship fills some specialized tactic is always a good
thing. Giving in too much to the "kid in a candy store" disease and
taking
too much of it all is usually at the root of every bad design.
Example that everyone's even _agreed_ on, for a change: the Bonaparte
class
BDN of the FSE. Every lister I have seen is pretty much unequivocally
agreed that this is the single worst ship design in either fleet book.
Now
stop for a moment and think about _why_ that is?
I'll give a blunt hint for where it starts: it's the design with the
largest percentage of its total mass devoted to things other than
anything
related to weapons and fire support, at 75%.
Granted, the actual weapons fits themselves are also singularly awful,
another victim of the urge to do too many things without giving it the
capability to do any of them well. A single fighter bay on a ship of
that
size is useless. The missile launcher has more ammunition than it
needs,
thus further diluting its other weapons all the worse. Which leaves it
with
a negligible beam armament.
In the end, it's an absolutely classic example of what happens when you
try
to give a ship too many goodies, top to bottom. But even if you put a
focused armament on the thing, it'd still suck, just not as badly --
there
still wouldn't be enough weapons to make it worth while as anything
other
than maybe a giant, re-usable submunition bomb or something similar.
E