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Re: [DS2] Questions

From: Ryan M Gill <rmgill@m...>
Date: Wed, 15 May 2002 13:49:26 -0400
Subject: Re: [DS2] Questions

At 1:01 PM -0400 5/15/02, Tomb wrote:
>1) Anyone done rules for submersibles? (as in some kind of sub that can
>appear in a coastal scenario and launch missiles/engage with guns)

Not really....I'd say it'd be too far off shore to be represented 
next to the beach. The missiles would be coming in from off table. 
I'd almost count the stikes as HARs.

>2) Why can't I design a conventional boat with CFE propulsion? (Or is
>this just a CFE plant payed for as FGP?)

Likly it's reflecting the increased cost for Marine power plants for 
larger craft.

>3) Anyone done stats for something like a frigate (I've got about a
4-6"
>long model I'd love to use). Strikes me it'd be oversize, but are there
>oversize boat rules?

I'd do a Modular vehicle. Talk to your players first to hash it out 
among yourselves. Likely you'll have to do several sections with 
certain components on each section. Given it's size and special 
nature, you'll have to take some liberties with design rules (ie only 
one section or two have the power plant, one module has the Bridge, 
several have the ordinance.) I'd make individual weapon mounts 
controlled by a central fire con on the bridge. Almost all modern 
naval mounts are pretty bit and complex inside and typically aren't 
manually controlled, though there are exceptions. One could have some 
fun with the designs including sections that have "cargo space" for 
smaller craft like ships boats and such.... I'd keep it pretty small 
though as with so much heavy lift craft, it makes large military 
craft somewhat obsolete. Perhaps a water landing capable heavy lander 
that gives the forces additional choices for landing areas when 
dealing with an opposed landing?

>4) Is there a limit to how deep amphibious (as in DS2) vehicles can go?
>Or does this always assume they float?

I'd assume they can float. Just about everything now being made as 
really amphibious can float on open water. The AAV7's the US Marines 
use deploy into pretty deep water and swim ashore. Usually from 
several miles off shore.

>5) LADs: Can you equip a vehicle with multiple LAD systems? If so, can
>they engage multiple targets or repeatedly engage the same one?

Shure I suppose...It'd be like having two .50 Cals on board that the 
Gunner and Comander both control in Air Defense mode.

>6) Would a SLAM or Light Artillery be best to simulate rocket attacks
>from landing craft/bombardment vessels?

Perhaps one or the other. Both work pretty well.

>7) Would there be any point to making a conventional boat also
>amphibious?

Nope.

>8) If landers appear (for airmobile forces) on the board, if you don't
>buy them as vehicles but just pay the premium per ground unit,
>presumably they are invulnerable. If you buy them as vehicles,
>presumably they can fly around and be shot down. Or am I not
>understanding this?

Tough question. Its up to the person making the scenario. I'd argue 
that you need some pretty big weapons to hurt them badly though.

>9) What's the easiest way to do LCIs and LCTs?

Super massive (size 6 or 7) or modular vehicles.

>10) To get assault boats for your leg infantry, do you just buy an
>amphibious mod?

Depends. Hovercraft make more sense as do GRAV given their higher 
transit speeds over the water beach. Being able to ignore the shore 
line with the GRAV is a boon to shortening the exposure to the 
defensive fire....

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