Re: Fighters
From: Ryan Gill <rmgill@m...>
Date: Mon, 13 May 2002 22:41:18 -0400
Subject: Re: Fighters
At 4:40 PM -0700 5/13/02, John Atkinson wrote:
>--- Tomb <tomb@dreammechanics.com> wrote:
>
>> True, except that is more a simple CAP role than a
>> true interceptor
>> role. And with no operational level game with a
>
>Yeah. . .
>
><snip discussion of operational level game>
>
>If fighters had the legs to go gallivanting around the
>star system on their own, you:
>
>1)Wouldn't EVER see carriers actually on the field.
I can (were I a pilot) fly an F15 to England from Atlanta. I could
even do it with ordinance. It doesn't do much for my endurance on
such a long trip.
In a general method, one expects that fighters are going to be
brought into a system for combat against a target.
>2)Would fight most battles as pure airstrikes against
>groups of starships.
Or against surface targets for Aerospace support of Dirt Side
operations.
>3)Would be playing frickin' HARPOON, not verdammt Full
>Thrust.
But then you wouldn't get to fight aliens, bash the frogs and then
bombard planets...!
>This discussion has massively tended in the direction
>of Harpoon-style rules covering massive complexity in
>fighters. At which point you need a CAG with a
>complete staff to do your battleplanning (anyone here
>ever played Harpoon besides myself and Don??). It's
Which version? Minis or with the computer? The newest computer
version is pretty nice. I was playing the Computer game in the first
version about 15 years ago....
--
--
Ryan Gill rmgill@mindspring.com
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