Re: [FT] back to fighters
From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sun, 12 May 2002 10:05:49 +0200
Subject: Re: [FT] back to fighters
----- Original Message -----
From: <Beth.Fulton@csiro.au>
> > While I don't like the idea that only a limited number of fighters
> > can attack in a game turn (poor PSB), the suggested variant that
> > fighters must attack ships in waves of 6 (?) squadrons is quite
> attractive.
> > PDS wouldn't be able to shoot at more than one squadron per wave,
but
> > could shoot again at the next wave. Any number of waves can attack
in a
> > turn.
> > PSB would be that it's hard to coordinate large numbers of
> > fighters and that the PDS would have time to reload/reacquire
> > targets between the incoming waves.
>
> Sorry if someone else has already made this comment (haven't had a
chance
to
> really keep up with this thread), but limiting it to waves of 6 isn't
really
> going to help I would've thought. May be we're just not very good
> players/designers down here, but a stack of 6 fighters is usually a
pretty
> good way of dispatching/crippling ships down here
The number 6 was just the first suggestion. It would be up to
playtesting /
calculations to find the best number.
Instead of a fixed number, other possibilities would be:
A number per target's mass value, say 1 squadron / 25 Mass
or
throw a dice for each wave: result gives the number of squadrons
attacking
Also it could be combined with other solutions to reduce fighter power
> I wouldn't have thought that was enough of a change to bother
> doing it (especially if you have to justify it against all the "space
is
> big, VERY big" problems people like me are going to see with the
argument).
See the PSB discussed above. At least as convincing as a number of other
justifications in FT.
Greetings