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Re: [FT] 2 topics: Tournaments and back to fighters

From: Charles Taylor <nerik@m...>
Date: Fri, 10 May 2002 23:43:16 +0100
Subject: Re: [FT] 2 topics: Tournaments and back to fighters

In message <F12190gP8yJrNKBqujs000144eb@hotmail.com>
	  "Brian Bilderback" <bbilderback@hotmail.com> wrote:

[snip]
> 
> Back to fighters.  I really do agree that Mr. Barclay has (not
surprisingly) 
> come up with the most brilliant idea of all:	Offer a list of the most

> popular and preactical optional rules for fighters and anti-fighter 
> defenses, and allow people to add them to their own play in layers to
best 
> create the kind of fighter combat they want their background to have. 
The 
> ideas for altering CFE, PDS/ADFC capability, and my one-shot rule
could be 
> among those offered.

Definitely, this is a god idea.
> 
> As for the PDS rule, has anyone thought about the suggestion I made
earlier 
> today?  Instead of allowing PDS multiple attacks per turn, alter WHAT
they 
> can attack.  I don't know how different from the suggestion to give
range to 
> PDS it really is.  The tiered idea I had was:
> 
> A) Beam 1's can only fire on fighters directly attacking theie ship.
> B) PDS May fire on attacking fighters OR any fighter passing within a
given 
> range of said ship (somewhere in the 3-6" range).
> C) ADFC May fire as per normal rules, since the PDS linked to the ADFC
would 
> fall under subrule B.
> D Scatterguns?  You got me, I haven't played the KV yet.
> 
> 3B^2
> 
Hmm... I quite like this, except that I'm not sure what you mean by C)
- do you mean ADFC acts as written in Fleet Book 1?

I'd be tempted to allow B-1s to attack any fighters in range (6 mu or
even 12 mu), but only hit on a roll of 6 unless the fighter is attacking
the ship the B-1 is on.

Hmm.. scatterguns, according to Fleet Book 2, page 10, Scatterguns "may
fire at any target within a range of 6 mu... ...or may fire at any
target that is attacking another ship provided that the ship itself is
within 6 mu" so Scatterguns can _already_ shoot down fighters that just
happen to be within 6 mu of the carrying ship and not attacking it!

They probably don't need changing.

Charles


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