Re: Its Doctrine, Scouting and Tactics not Fighters
From: "Brian Bilderback" <bbilderback@h...>
Date: Mon, 06 May 2002 10:07:50 -0700
Subject: Re: Its Doctrine, Scouting and Tactics not Fighters
>From: Ryan M Gill <rmgill@mindspring.com>
>At 9:35 AM -0700 5/6/02, Brian Bilderback wrote:
>>I'm amazed. The world is ending. Ryan and I see eye to eye.
>
>:-P
>We were agreeing over the weekend too you know...
Yeah, but I wasn't online then, so it doesn't count. ;-)
>Again, it really seems to me that what is lacking is a cohesive
>Morale effect for task groups as well as newer sensor and fleet
>tactics rules. Carriers just don't launch strikes from visual range.
>They launch a strike that has been planned due to intel indicating a
>force is over there somewhere, beyond passive sensor range.
Which is one of the reasons I like campaign games better than one-offs,
since you can concoct campaign rules to cover such contingencies.
>I've had a plan to sit down and make up something then play test it,
This is now your sacred duty. Thus Spake Me.
>but a combination of the death of my mother,
My condolences. I lost my father last summer, I know the feeling.
inheriting her house,
Kind of a mixed blessing, isn't it?
>purchasing two armored cars, playing in a good AD&D campaign again
>and getting involved with a cute goth chic
Lucky Bastard^3
has pretty much nixed the
>chances of that getting done.
>
>So do any of you single folks that don't have 10 pans on the stove
>want to give it a shot?
Ummm... anyone with fewer than 10 pans is not a gamer and would be of no
use
for such a project. ;-)
2B^2
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