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RAID!

From: DAWGFACE47@w...
Date: Mon, 6 May 2002 07:45:55 -0500 (CDT)
Subject: RAID!


I have NOT  tried this yet with THESE RULES, but have done so  with
other rules over the years.

DATE;  TODAY

TIME;	 NOW 

PLACE;	PLANET OF YOUR CHOICE

SITREP;   you are the NCOIC of a MP detachment stationed  at (FILL IN
THE BLANK). the detachment consists of	2 squads of MPs (20 bods plus
you), 2 armored cars, and 6 jeeps.  each MP is armed with  a pistol and
individual weapon, with HG. Body armor, helmet commo,  CBR, and vision
enhancement gear are standard issue.  each jeep has provision to mount a
LMG (and there are 6 LMGs available) armored cars mount LMG and  an
auto-cannon.

an informant has  alerted you that a rebel paymaster and escort is in
the nearby  vill for the night.  there is no time to advise  higher HQ
and await re-enforcments before taking action!	you will have to act on
your own iniative with the forces at hand.

complicating the operation is the fact that you suspect the local police
detachment  is riddled with rebels or rebel sympathizers, so if you
advise the senior policeman, chances are you will be warning the rebels
of your intended actions. . . . . . . .

your informant tells you that the rebels  are spending the night at the
townpump and nevertell (bar, grill, and motel) in  3 different rooms .
the  motel is on the  edge of the vill,  just off the main highway.

(you design the layout of the bar, grill,  motel, roadway and etc,  to
go with what you have on hand. but the area is a rural area, with  woods
located behind the motel)

REBELS;  6 rebels, with pistols and other easily  concealable firearms,
maybe HG (your call), and 3 civvie vehicles.  th payroll is in th motel
room with the paymaster.

LOCAL POLICE;  15 civvie policemen, stationed at a small police barracks
in the	center of the  vill. barracks has a radio base station linked to
the police commo net.policemen and families  live at the barracks
compound.  pistols and other  small - arms, no grenades.  4  civvie
police	vehicles (think jeeps) available with commo. 

(dice  to see how many policemen are rebels before game start with 1D6.
score "1" indciates a rebel in police uniform!)

MOTEL STAFF;  desk clerk, shift  manager(or owner), bar tender, cook,
and 2 waitresses. NO WEAPONS.

MOTEL CUSTOMERS;  dice	with 2D6 to detemine if other rooms are
occuppied and if so, by how many bods. score 7+ indicates room has
occupants, dice again with 1D6;  1 or 2= single  ocuppant,  3 or 4 = 2
occupants, 5 or 6=  single occupant.
NOTE;  rebels will always occupy 3 rooms.

BAR/GRILL CUSTOMERS: not a very busy night, it	seems. dice with 1D6+1
to see how many customers are  here.
after  determining how many customers are present, dice again with 1D6
to see WHO THEY ARE! score 1-3, civvie! 4-6, REBEL!  rebels are always
armed with a pistol!

well there it is!  good luck SERGEANT!

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