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Re: Fighters

From: Brian Burger <yh728@v...>
Date: Sat, 4 May 2002 10:59:46 -0700 (PDT)
Subject: Re: Fighters

On Sat, 4 May 2002, Laserlight wrote:

> Zachariah:
> > are in small ones.	Also, wouldn't it be easier to manipulate the
> point
> > system, which is an artificial construct anyways, rather than change
> the
> > rules per se?
> 
> Yes, except:
> a. the problem is not the number of fighters per ship, it's the number
> of fighters per fleet.  Which means you can't precalculate "how much
> does this ship cost", you'd need to refigure it every game.
> b. should interceptors be left out of this mix?

What about tweaking it so that interceptors are the default fighter, and
the multi-role ones that are standard now cost more?

My books are all being borrowed right now, but leave interceptors at the
base cost (18/squadron or 3/fighter, I think?) and bump the multi-role
cost up a bit - two extra points per fighter, or 12/squadron. Something
like this, anyway. In effect, make the multi-role a 'specialized'
fighter
type, like torpedo & heavy fighters are now.

Brian - yh728@victoria.tc.ca -


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