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RE: [DSII]When gravity fails

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Wed, 1 May 2002 11:26:29 -0400
Subject: RE: [DSII]When gravity fails


Chris DW said:
>Thinking specifically about movement of wheeled vehicles and infantry,
how
does lower gravity affect movement. 

Maybe instead of combat moves of 2d6 or whatever (based on weight of
gear), they should be 2d4 for troops inexperienced at 0g, 2d8 for
regulars who've been trained, and 2d12 for troops who've lived in 0g all
their lives (eg Alarishi--although they're all in Fast PA anyway). 
Disallow "normal" moves.
(if you want to be cruel, drop it by a couple of dice shifts--eg
inexperienced troops flip a coin, heads=move 2", tails =0").

If you have microgravity, then probably no vehicle.  However, IIRC it
turns out that gecko feet can stick to surfaces even in vacuum, so if
you have mechs or armor with "geckofoot galoshes" so to speak, you might
still be able to walk in zero gee--although I imagine it's a bit
different motion and would take some getting used to.

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