RE: FT: Fighter multiplication problem (was: Carriers & Fighter C apacity)
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 1 May 2002 10:20:16 -0400
Subject: RE: FT: Fighter multiplication problem (was: Carriers & Fighter C apacity)
Off the top of my head, I would suggest that fighters spend endurance
for
every turn (not just combat turns). This would force them to be deployed
in
staggered method and limit the number of effective fighter groups that
can
be placed on a single ship (since only 2 can be recovered each turn). Or
it
would make fighter groups be launched later in the game (letting
carriers
get into range). Also include a rule that fighters that start the game
launched have used 1 turn of endurance.
Using 15 minute turns this gives fighters 1.5 hours of combat flight
time.
Using 7.5 minute turns, gives 45 minutes of combat flight time.
Another option would be to allow PDS to act as if it had the current
ADFC on
all ships. Then allow ADFC ships to also target nonattacking
fighters/missiles/plasma within 12".
-----
Brian Bell
-----
-----Original Message-----
From: Laserlight [mailto:laserlight@quixnet.net]
Sent: Tuesday, April 30, 2002 22:25
To: gzg-l@csua.berkeley.edu
Subject: Re: FT: Carriers & Fighter Capacity
> On 4/30/02 1:40 PM, "Roger Books" <books@jumpspace.net> wrote:
>
> > That brings up another common discussion.
The value of fighters goes up in a non-linear way, ie the value of N
squadrons is much greater than (N * value of 1 squadron). This is why
it is very difficult to balance. Rules that work well for, say, a
3000pt fleet including 3 squadrons, don't work at all when the other
side shows up with glass carriers holding 30 squadrons.
This was a recent topic of discussion on the test list; a solution was
proposed but not extensively tested yet, so at the moment it's
unsolved. So...how would you, O Wise Ones Of The List, deal with
this?