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Re: FT: Carriers & Fighter Capacity

From: Allan Goodall <agoodall@a...>
Date: Wed, 01 May 2002 08:55:59 -0500
Subject: Re: FT: Carriers & Fighter Capacity

On Wed, 01 May 2002 13:15:55 +0900, Edward Lipsett
<translation@intercomltd.com> wrote:

>In a tactical game I can see where this type of result would piss you
off,
>but in real life (as much as real life has anything to do with Full
Thrust)
>it means you forgot to provide sufficient cover for your assets.

The problem has to do with the way ships are designed in the fleet
books.
Fleet book ships have a certain amount of PDS and a certain number of
fighters
per ship. The rationale is that if fighters were as powerful in the
Tuffleyverse as they are in the game, everyone would be flying soap
bubble
carriers, or have ships with 20-odd PDS each.

That's clearly not the case in the fleet books. As well, the fleet book
designs are well balanced against each other.

One way to look at it is that the fleet book ships are "broken". Another
way
to look at it is that fighters are too cheap. A third way is that
there's
something missing in the rules to make fleet books balanced against
all-fighter fleets.

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"At long last, the earthy soil of the typical, 
unimaginable mortician was revealed!" 
 - from the Random H.P. Lovecraft Story Generator


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