Prev: RE: [DSII]When gravity fails Next: RE: Re: FT: Carriers & Fighter Capacity

RE: [DSII]When gravity fails

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 1 May 2002 09:04:49 -0400
Subject: RE: [DSII]When gravity fails

For missiles in a low density atmosphere, you have a number of options:

Missiles designed for Low Density Atmosphere/Low Gravity:
 - Longer range (missiles are set to glide before terminal burn)

Missiles NOT designed for Low Density Atmosphere/Low Gravity:
 - Vectored Thrust Missiles
   - Extended Range? 
   - Minimum range (can overshoot target).
 - Fin stablized/controlled missiles
   - Drop Guidance by 1 level (control surfaces are not as responsive)
   - Drop number of chits pulled by 1 (more likely to glance a target)

Of course is both sides have had time to update equipment (reprogram in
some
cases, choose different ordinance in others), probably the normal stats
should be used.

You don't want to change too many things; players won't remember to use
the
modified rules. I had enough trouble getting players to remember to draw
1
extra chit!

---
Brian Bell
bbell1@insight.rr.com
ICQ: 12848051
AIM: Rlyehable
YIM: Rlyehable
Cygnus X1.info
http://www.cygnusx1.info/
---


Prev: RE: [DSII]When gravity fails Next: RE: Re: FT: Carriers & Fighter Capacity