RE: [DSII]When gravity fails
From: "Donogh McCarthy" <donoghmc@h...>
Date: Wed, 01 May 2002 11:37:36 +0000
Subject: RE: [DSII]When gravity fails
How about normal movement, unless a unit wants to push it:
By Increasing Movement by 50%:
Increase Target Die by 1
By Increasing Movement by 100%:
As above + Draw Damage Chits equal to Size, If Number of Valid Chits
exceeds
Armour then treat as a Mobility Hit
Valid Chits:
Grav Yellow
Tracked Red & Yellow
Wheeled Red
That's off the top of my head.
Donogh
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