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RE: [DSII]When gravity fails

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 1 May 2002 07:12:54 -0400
Subject: RE: [DSII]When gravity fails

A lot depends on how much less gravity you are talking about.

On VERY low gravity surfaces, it would slow vehicles and infantry down.
They
need to maintain contact with the surface for control. On very low
gravity
surfaces, moving at high speed is likely to take you off the surface
(driving over bumps pushing too hard with your legs) and then you are
stuck
until gravity pulls you back down.

For short movement the "hop" would be good. But it has several
drawbacks:
1) Humans are not built for the hop to be the main mode of
transportation.
People will tire quicker taking hops than using an exagerated walk, skip
or
jog. 
2) A hop may put you above terrain features and expose you to enemy fire
3) See above about control

I would think in a DS2 game, that it would average out (vehicles and
infantry on both sides gain/loose about the same amount) so it could be
ignored. If only _one_ side is experienced on the world, I would either
give
a bonus to movement to one side or give a penalty to movement on the
other
(probably the penalty as they keep making mistakes that the experience
troops do not).

-----
Brian Bell
-----

-----Original Message-----
From: Christopher Downes-Ward
[mailto:Christopher_Downes-Ward@acuma.co.uk]
Sent: Wednesday, May 01, 2002 06:54
To: 'gzg-l@csua.berkeley.edu'
Subject: [DSII]When gravity fails

Thinking specifically about movement of wheeled vehicles and infantry,
how
does lower gravity affect movement. 

If gravity gets low enough (e.g. on the Moon or Mars) would infantry end
up
with one movement rate - the controlled hop?
How does lower gravity affect wheeled vehicles?
Lower gravity means lower traction so do they actually get slower?

Chris D-W


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