FT: Carriers & Fighter Capacity
From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 30 Apr 2002 12:21:50 -0700
Subject: FT: Carriers & Fighter Capacity
I've been considering the rules for fighters. Under the current rules,
a
ship can store, launch, and recover 6 fighters for 9 mass. That means
that
every flight has it's own hangar, launch facility, and recovery
facility.
It's a good thing modern carriers don't work quite like that. Has
anyone
ever tried any alternate rules for separate storage/shared launch &
Recovery
for dedicated carriers in FT? I was thinking of something like making
each
"Hangar bay" worth 5 mass per flight, and each "Operations deck" worth 4
mass. The carrier could carry as many fighters as it had bays, but only
launch and recover as many flights per turn as it has ops decks - sort
of
like the difference between SML's and SMR's (Only Different). This
would
make it remain more economical to buy full 9-mass fighter flights for
BB's,
DN,'s, etc, but give a litttle incentive to designing good dedicated
carriers. Thoughts from the list?
3B^2
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