Re: Steel Warriors
From: "Richard Kirke" <richardkirke@h...>
Date: Mon, 29 Apr 2002 10:04:42 +0000
Subject: Re: Steel Warriors
Now that is soooo cool
I guess you just have to make the Robot's mission complicated enough
that
"Find nearest enemy and kill it" isn't a sufficient program. But that's
a
cool idea. You don't have the details in a non-copyright your A** into
next
week shape do you?
Though for a less complex feel just make the robots a wlaking
"Cybertank"
(DSII page 19)
Richard
>Old, old, old WH40K (White Dwarf #104) had a really cool system whereby
you
>built flowcharts of the robot's control program out of little blocks.
You
>paid
>points for the control program based on how many steps it had, so a
more
>flexible program cost more. Neatest bit was when a robot took severe
>damage to
>its 'brain,' you'd remove random program segments, causing the robot to
>behave
>erratically or worse.
>
>
>--
>Ray Forsythe - erf2@gte.net - www.wombatzone.com
>
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