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Re: Steel Warriors

From: "Richard Kirke" <richardkirke@h...>
Date: Mon, 29 Apr 2002 10:04:42 +0000
Subject: Re: Steel Warriors

Now that is soooo cool

I guess you just have to make the Robot's mission complicated enough
that 
"Find nearest enemy and kill it" isn't a sufficient program. But that's
a 
cool idea. You don't have the details in a non-copyright your A** into
next 
week shape do you?

Though for a less complex feel just make the robots a wlaking
"Cybertank" 
(DSII page 19)

Richard

>Old, old, old WH40K (White Dwarf #104) had a really cool system whereby
you
>built flowcharts of the robot's control program out of little blocks. 
You 
>paid
>points for the control program based on how many steps it had, so a
more
>flexible program cost more.  Neatest bit was when a robot took severe 
>damage to
>its 'brain,' you'd remove random program segments, causing the robot to

>behave
>erratically or worse.
>
>
>--
>Ray Forsythe - erf2@gte.net - www.wombatzone.com
>

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