RE: [DS] Airships
From: Beth.Fulton@c...
Date: Mon, 22 Apr 2002 10:23:52 +1000
Subject: RE: [DS] Airships
G'day,
> Possibly more balloon modules, to simulate separate gas cells
Cool.
> I would suggest no armour for the balloon modules - at least
> if want to stay "realistic" ;-)
> Armour for the weaponry etc. could be heavier.
That's what I was thinking, though I'll have to look in to rigid's and
see
if they could take armour 1 in the general outer skin.
> I would even tend to make it something like: roll D6, on a 1,
> it's a gun, bomb etc. module - reroll for which one., otherwise
> a balloon module
Cool. Once you roll the 1 then roll a dX to randomise the module?
> If you use more modules, reduce the effect of the first hit,
> perhaps make movement one terrain class more difficult,
OK.
> Only if you are using hydrogen for lift. Or are you thinking
> about an engine fuel explosion ?
Just a general catastrophic "critcial hit" explosion, whatever the cause
;)
> And can be engaged by ground forces.
Good point!
Thanks