RE: GEV RVs
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Mon, 15 Apr 2002 09:50:20 -0400
Subject: RE: GEV RVs
GEVs present a number of problems. I have assumed that materials
technology
and active sound suppression (negative sound wave projection for sound
cancelation) are used to make GEVs quiet. (See:
http://www.cygnusx1.info/ds2/techlib/gev.html).
I use Mechanized Cavalry (motorbikes, grav-bikes, hovercycles, etc.) for
scouts (see http://www.cygnusx1.info/ds2/techlib/mechcav.asp). Small 1-2
man
teams with range finders, sensors, a radio, and TAG equipment. Since
there
are no rules in DS2 for attacking single figures (snipers, etc.) I
usually
make a lone figure (or 2 man team) take 1 more valid chit count to
mission
kill (i.e. 5 to kill instead of 4).
---
Brian Bell
bbell1@insight.rr.com
ICQ: 12848051
AIM: Rlyehable
YIM: Rlyehable
Cygnus X1.info
http://www.cygnusx1.info/
---
-----Original Message-----
From: Thomas Barclay [mailto:kaladorn@magma.ca]
Sent: Sunday, April 14, 2002 00:05
To: gzg-l@csua.berkeley.edu
Subject: Virii + GEV RVs
[snip]
GEV RVs:
What does a force that is a GEV fast reaction
force use for reconnaisance? You'd think a
hover vehicle would be too darn noisy.
Thoughts from people out there? I want
something that can (from a ground crossing
PoV) keep up with the rest of the GEV force.
Grav is one option, but bound to be expensive.
Could one make a stealthy GEV or is this
oxymoronic?
I'm setting up a DS2 game and this is
something I wondered about.