RE: DS3 points or no points
From: Michael Brown <mwbrown@s...>
Date: Fri, 5 Apr 2002 17:55:45 -0800
Subject: RE: DS3 points or no points
What I meant to say was I abandoned the design system to play the game.
I
designed several Striker Vehicles, as well as a couple of Tech 12 TCS.
Michael Brown
-----Original Message-----
From: Tomb
Sent: Friday, April 05, 2002 8:49 AM
To: gzg-l@csua.berkeley.edu
Subject: DS3 points or no points
Mike Brown said:
Many moons ago there was a miniatures game highly detailed design system
that
included economic and technological factors. Days could be spent
optimizing
the various factors (pre-PC). Such was Striker.
<snip>
Total elapsed pre-game time <= 15 minutes.
<snip>
[Tomb] Never designed a vehicle for Striker obviously. ;) (They had a
wonderfully interesting and very very math intensive construction system
which gave what some people on the list want... it just took a
spreadsheet and a lot of desire to expend time building vehicles.....)
[Tomb] Striker had some strong points. I think it did some interesting
things with unit orders. And it covered a lot of sci-fi stuff pretty