Prev: Re: [DS] Points system (fresh) Next: Re: [DS] Points system (fresh)

Re: DS3 points systems and features

From: Tony Francis <tony.francis@k...>
Date: Fri, 05 Apr 2002 10:10:19 +0100
Subject: Re: DS3 points systems and features

Tomb wrote:
> 
*BIG SNIP*
> Instead of trying to balance points per capacity, capacity per effect,
> points per effect.... all togther, simplify the equation: Balance
points
> per effect period. Do away with capacity. Let people build things as
> stupidly overarmed as they want, just have them pay pay pay for the
> priveledge. Right now, if we get a points costing wrong, it can be
wrong
> by capacity or wrong by effect or wrong by capacity per effect. Ow ow
> ow! Let's simplify, while yet making the game more generic and opening
> up more options for the players and designers. To add a new system
then
> only involves points balance versus other systems, not a mass/capacity
> balance and a points balance.

Well said, Tom - all the things I've been thinking but much better put
;-)

Tony

-----------------------------
Tony Francis
Senior Software Engineer


Prev: Re: [DS] Points system (fresh) Next: Re: [DS] Points system (fresh)