Prev: Re: [DS] Points system Next: RE: [DS] Points system (fresh)

Re: DS3 points systems and features

From: Alexander Williams <thantos@t...>
Date: Thu, 4 Apr 2002 19:02:03 -0500
Subject: Re: DS3 points systems and features

On Thu, Apr 04, 2002 at 01:57:51PM -0500, Bell, Brian K (Contractor)
wrote:
> Yes, pure munchkinism, but in a system without limits possible.

Limits are NOT the domain of the descriptive construction system.
They're an attribute of a /setting/.  If you're seeing uber-Jeeps on
the table, find out why.  Maybe that setting has micro-energy
shielding and spacerime disruption bombards ... who can say?  You've
just been out-teched.  What you're complaining about is akin to
someone playing in a multiversal environ complaining that his Roman
Legion went up against Terminators from 2035 and were shocked they
were robots under their fake skins.

Its like legislating morality, that never works.

What should govern the issue is that the uber-Jeep costs what your
entire force runs you, and the law of averages will eventually bite
him in the butt.  Because, paying for actual /effect/, he is going to
be racking up quite the bill.  The Roman Century shouldn't be up
against more than a squad of Terminators, by the same notion.

-- 
Alexander Williams (thantos@telocity.com)   |	 http://www.chancel.org 
  |
========================================================================
====
"But when a long train of abuses and usurpations, pursuing invariably
the  |
same object evinces a design to reduce them under absolute Despotism, it
is|
their right, it is their duty, to throw off such Government, and to
provide|


Prev: Re: [DS] Points system Next: RE: [DS] Points system (fresh)