Re: [DS] Points system (fresh)
From: KH.Ranitzsch@t...
Date: Thu, 04 Apr 2002 17:05:10 +0200 (CEST)
Subject: Re: [DS] Points system (fresh)
Bell, Brian K (Contractor) schrieb:
>
> Movement: Points based on movement. Movement does not
> provide any combat advantage (until you get to 15" and can do evasive
> maneuvers), so it should not have a multiplying cost.
Don't quite see this. Movement speed does not directly affect the
chance of getting hit. But there are indirect effect. High speed makes
it easier to get into/out of range, into/out of cover etc. So shouldn't
high speed movement be more expensive than slow movement ?
> Various movement types
> should have a multiplier (hand-wave example: tracks are 1.0, GEV 0.8,
Wheeled > 0.7, Grav 1.2, Amphibious 1.1, VTOL 2.0, Aerospace 3.0,
etc.)
Aren't you contradicting your self here ? IIRC, there is no direct
combat effect for most mobility types, either.
Greetings