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RE: [DS] Dicing variants was: Hidden units

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 4 Apr 2002 08:41:00 -0500
Subject: RE: [DS] Dicing variants was: Hidden units

Correct. Once you get so much better than the normal distribution range,
the
odds should flatten out somewhat (i.e. it does not matter how fancy the
trick shot was that killed you, only that it killed you).

-----
Brian Bell
-----

-----Original Message-----
From: KH.Ranitzsch@t-online.de [mailto:KH.Ranitzsch@t-online.de]
Sent: Thursday, April 04, 2002 08:08
To: gzg-l@csua.berkeley.edu
Subject: Re: [DS] Dicing variants was: Hidden units 

Bell, Brian K (Contractor) schrieb:
> But the basic point is valid all shifts in FMA add 2 
> additional results to the top of the system (d4->d6->d8->d10->d12). 
> A jump to d20 would add 8 additional results.
> 
> Other than making odd dice, you could add a 2nd die. 
> Start at d4, so you would roll d10 & d4. Then 
> d10/d6 -> d10/d8 -> d10/d10 -> d20 -> d10/d12 -> 
> d12/d12. You add the results of the 2 dice. 

Just note that the sum of two dice does not give a flat distribution of
result probabilities. Not neccessarily a problem, but the designer
should be aware of it. Similar comments apply to other possible
variants of using several dice.

Greetings


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