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Re: [DS] Hidden units and detection, including Recon by Fire

From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Thu, 4 Apr 2002 07:51:59 +0200
Subject: Re: [DS] Hidden units and detection, including Recon by Fire


----- Original Message -----
From: "Brian Bilderback" <bbilderback@hotmail.com>

> Andrew Martin wrote:
>
> >One alternative is to use this sequence:
>
> >I've found it works quite well in my roleplaying game version.
>
> Damn.  And all this time I was avoiding FMA as a RPG because it seemed
so
> closed-ended i ndie sequencing.  I'll have to consider this.

Actually, I would prefer a limited die sequence for an RPG. IMO, too
many
games offer unbelievable differences in skill levels.

Greetings


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