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Re: [DS] Points system

From: Alexander Williams <thantos@t...>
Date: Wed, 3 Apr 2002 19:14:26 -0500
Subject: Re: [DS] Points system

On Wed, Apr 03, 2002 at 06:37:56PM -0500, Ryan M Gill wrote:
> Ahh, but this deviates significantly from the old system. I'm trying 
> to make a slight change without really making a new system that bears 
> a resemblance to the system used to make Mechs in Battletech.

Maybe I have the disadvantage of having access to /too many/ systems,
but I think the philosophy behind Heavy Gear's construction system is
worth bringing up here:

In short, you pay for the end speed.  You pay for the armour value.
And how much armour you have on the unit has no effect on how much
buying X speed goes.  The thinking being that the speed of the vehicle
provides it with in-game benefits in and of itself, as does the
armour, but the point system is not meant as a measure of "how close
to reality" the design is, but /soley/ as a measure of how effective
the in game vehicle is.  Thus, in terms of pure speed, a Merakava and
an infantry off-road 4-wheeler may very well have the same cost for
speed (assuming they're roughly the same; substitute examples as
necessary to fit), but the tank is going to be far, far more expensive
once armour and armament are paid for in points.

In my mind, this is really all I care about in terms of construction
systems.

-- 
Alexander Williams (thantos@telocity.com)   |	 http://www.chancel.org 
  |
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"But when a long train of abuses and usurpations, pursuing invariably
the  |
same object evinces a design to reduce them under absolute Despotism, it
is|
their right, it is their duty, to throw off such Government, and to
provide|


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