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Re: [DS] Hidden units and detection, including Recon by Fire

From: "Andrew Martin" <Al.Bri@x...>
Date: Thu, 4 Apr 2002 12:03:22 +1200
Subject: Re: [DS] Hidden units and detection, including Recon by Fire

Check out my site for S, a RPG system, which uses adapted FMA mechanics.
Andrew Martin
ICQ: 26227169 http://valley.150m.com/
-><-

----- Original Message -----
From: "Brian Bilderback" <bbilderback@hotmail.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, April 04, 2002 11:34 AM
Subject: Re: [DS] Hidden units and detection, including Recon by Fire

> Andrew Martin wrote:
>
> >One alternative is to use this sequence:
>
> >I've found it works quite well in my roleplaying game version.
>
> Damn.  And all this time I was avoiding FMA as a RPG because it seemed
so
> closed-ended i ndie sequencing.  I'll have to consider this.
>
> 3B^2
>
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