Re: [DS] Hidden units and detection, including Recon by Fire
From: "Andrew Martin" <Al.Bri@x...>
Date: Thu, 4 Apr 2002 12:00:21 +1200
Subject: Re: [DS] Hidden units and detection, including Recon by Fire
It also seems to work better in play. I've tried out Iron Claw (the
origin
of Jade Claw's dice mechanics) and my players and I like my version of
FMA
mechanics more.
Andrew Martin
ICQ: 26227169 http://valley.150m.com/
-><-
----- Original Message -----
From: "Brian Bilderback" <bbilderback@hotmail.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, April 04, 2002 11:39 AM
Subject: Re: [DS] Hidden units and detection, including Recon by Fire
> Alexander Williams wrote:
>
> >Steal from one of the best FMA-like RPG systems out there, Jadeclaw
> >(http://www.jadeclaw.com). d12 with a bonus is d12,d4, roll both,
> >take the highest. This also, incidently, removes the top of the
> >5-tier system. Penalties could be done by dropping die levels, or
> >rolling one additional time for each Penalty, and taking the lowest.
>
> DS II already does this (kinda), with a second die. But a second die
does
> not increase your highest possible result, which a die value increase
DOES
> do. I think I like Mr. Martin's suggestion better.
>
> 3B^2
>
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