Prev: RE: DS2 Vehicle Generator Next: Re: DS2 Vehicle Generator

Re: DS2 Vehicle Generator

From: Jim Callahan <res03m1u@g...>
Date: Wed, 27 Mar 2002 22:23:11 -0600
Subject: Re: DS2 Vehicle Generator

Minor point of order, the one at tablegamer was originally conceived and

programmed by Chris Smith, but I took over the code last year.

jim

Noel Weer wrote:

>Ah, my fault. Sorry. I got their names confused. I thought you were
speaking
>of the program rather than the javascript one.
>
>
>-----Original Message-----
>From: owner-gzg-l@lists.CSUA.Berkeley.EDU
>[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Roger Books
>Sent: Wednesday, March 27, 2002 9:25 PM
>To: gzg-l@csua.berkeley.edu
>Subject: Re: DS2 Vehicle Generator
>
>
>Completely different software.  The one at tablegamer is an
>MS program by Chris Smith.  The one I sent is a net based
>(Java or Javascript) program by Andy Cowell.
>
>Why is this important?  I am completely Unix.	Solaris at
>work and Linux at home.  At work I have an NT machine that
>is on about 10 minutes a day, when I back up my Palm Pilot.
>(The stock tracking conduit doesn't run on Solaris).
>
>Roger Books
>
>
>On 27-Mar-02 at 19:41, Noel Weer (noel.weer@verizon.net) wrote:
>
>>Or a more updated version at http://www.tablegamer.com/
>>
>>
>>
>>-----Original Message-----
>>From: owner-gzg-l@lists.CSUA.Berkeley.EDU
>>[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Roger Books
>>Sent: Wednesday, March 27, 2002 2:34 PM
>>To: gzg-l@csua.berkeley.edu
>>Subject: Re: DS2 Vehicle Generator
>>
>>
>>http://www.cowell.org/~andy/min/ds2/
>>
>
>
>

-- 
jim@tablegamer.com
http://www.tablegamer.com
rm -rf /* > /dev/null &

Prev: RE: DS2 Vehicle Generator Next: Re: DS2 Vehicle Generator