RE: [FT] Updated MT Missiles question
From: Charles Taylor <nerik@m...>
Date: Fri, 15 Mar 2002 19:39:53 GMT
Subject: RE: [FT] Updated MT Missiles question
In message <F7D819FB-378A-11D6-9E41-000393071770@jhuapl.edu>
Noam Izenberg <noam.izenberg@jhuapl.edu> wrote:
[snip]
>
> > [Bri] You are _more_ likely to be overwhelmed by MTM. This is due
to:
> > 1. You can fire all of them at once.
> > 2. Each _missile_ is targeted by PDS seperatly.
> > ...Thus
> > something needs to be done to reduce the number of effective
missiles
> > or the
> > problem will repeat. SMLs & SMRs are limiting by the increased mass
to
> > damage ratio.
>
> That is why I prefer the "kill MT missile on a 4-6" for PDS. It is
> simpler and IMO more logically consistent with SMs than fratricide.
One question - how about shooting at MTMs with Scatterguns or
Interceptor pods? ATM it looks like the use of 1 scattergun or
interceptor pod vs. 1 MTM is an automatic kill (each kills 1d6 missiles
- and is being fired at 1 missile) - which is probably about right (the
use of 1 entire scattergun, or 1 biomass, to stop 1 missile).
>
> I generally like Alan's set of missile rules with two exceptions. They
> don't belong in racks (different beasts ), and I'm not sure if the EMP
> mechanic works yet. Also I think there must have been a typo in the
> recent post of them -stating the EMP roll was 2+, which would cripple
> any ship, any time.
>
> I bear anagram zone help (Noam Raphael Izenberg)
>
I'm not sure what you mean about racks, do you mean you disagree with
putting MTMs in the same magazine as Salvo Missiles, and launching them
from a SML (which should probably be re-named the 'Standard Missile
Launcher' or 'Versatile Missile Launcher' if that is the case :-) )?
If I'm reading the write-up correctly (and it was 2+ in the version in
the archives) the initial roll is to see if the EMP missile affects the
target at all, if it does, the target _then_ makes a threshold check at
its current level.
Thus an unscreened target has a 5 in 6 chance of needing to make a
threshold check, while a target with level 2 screens only has a 50%
chance of needing to make threshold checks.
So against an undamaged, unscreened ship, it knocks out just under 14%
of its systems, on average - if only 1 EMP missile hits.
Charles