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Re: [FT] Updated MT Missiles question

From: "Alan and Carmel Brain" <aebrain@w...>
Date: Thu, 14 Mar 2002 20:28:58 +1100
Subject: Re: [FT] Updated MT Missiles question

From: "Brian Bilderback" <bbilderback@hotmail.com>
> I wasn't playing FT at that time, so I missed those.	Can someone
recap?

-- The following may not be the one in the archives, it's taken from
the playtest list. (NB This does NOT make it official, it's just one
proposal and the FT3 MTM may be completely different)

Here's my preferred variant.

MT missiles cost 2 mass, 6 pts as individual launchers.
They cost 1 mass, 3 pts if fired from an SML.

They come in 4 varieties, which must be specified before the game a la
Phalon Pulsar.
Long Lance - 5 Endurance 1D6 warhead
Normal - 3 Endurance, 2D6 warhead
Misericorde - 1 Endurance, 3D6 warhead
EMP - 1 Endurance, EMP warhead.

Each MTM moves like a fighter, before fighters do, with speed 18". After
ship
movement, but before fighter secondary movement, they may burn an extra
endurance
(if they have it) to move another 6". They home in on the closest target
within 6", like SMs
 do. They are fired at as if they are a SM with 1 missile in it.

EMP Warhead - does 1pt always, and a threshold on a 2+, but subtract
screens
from
die roll, so will do a threshold on a target with 2 screens on a 4+. Add
thresholds from
EMP missiles together in the usual way - so 3 thresholds is one at 4+,
not 3
at 6+, and
if the target's damaged so the next threshold is 5+ not 6+, it would be
one
at 3+.

Halve the homing distance to 3" and secondary movement to 3" if playing
vector.

> Where would I go in the archives for this info?  I really like MTM's,
and
am
> interested in any info on them.

> >Secondly, could you clarify: the description of the Misericorde
missile
> Were these mentioend in the aforementioned thread?

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