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Stargrunt Questions revisited

From: "Scott Case" <tgunner@h...>
Date: Tue, 12 Mar 2002 22:56:00
Subject: Stargrunt Questions revisited


Thanks everyone for the tips! I think this turned off the HTML, but let
me 
know if HTML is still going up.

In the game that I talked about, we didn't use the weapons as dual
mounted 
ones (with the M577 APC's twin DFFGs and MGs), might try that extra
thing 
next time though.

I have another question that kinda goes with the fireteam discussion
from 
last week. How big of a force do a lot of you guys field in a typical 
Stagrunt battle?

My game with my nephew was pretty small as my collection of 25mm troops
is 
rather limited. But here is a quick overview of what we fielded:

USMC

Two rifle sections broken down into their squads
1st Section
Unit one: Section Sergeant
Unit two: 1st Squad with 3 riflemen (ARw/GL 3FP), 1 SAW (1d10Impact)
Unit three: 2d Squad same as above
2d Section: Same as above
2 M577 APCs (we just used them as AFVs- didn't carry the troops)
2 Sentry guns: used house rules for them
USMC Company mortars

French 1/5th Demi Legion
5 Fireteams (squads) with 3 riflemen (ARw/GL 3FP) and 1 SAW (same as the

USMC)
1 ATGM team (GMS/P)
4 GMS/Ls as remote weapons- one to most of the fire teams
1 Platoon command team (three guys as above)

We went for small 'squads' because I had only about 50 mini troops to go

around... so we each had more units to activate.  We had a roughly equal

number of units, however, I think treating the USMC section sergeants as

independent leaders unbalanced the game because it gave my nephew more
extra 
attempts to activate his units... plus I underestimated how tough the
M577s 
were with decoys... I had too few GMS/Ls to get through the decoys. Not
to 
mention I didn't issue IAVRs to the French! An oversight I plan to fix
next 
time!!

Our fight was a small one in numbers of miniatures, I think, but it
lasted a 
good 6 hours! How does this stack up to games the rest of you guys play?

Curious

Scott
HOPS VINCET! ATWTMATMUTATB

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