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Re: Me Back

From: John Atkinson <johnmatkinson@y...>
Date: Sun, 10 Mar 2002 15:12:33 -0800 (PST)
Subject: Re: Me Back


> --- Brian Bilderback <bbilderback@hotmail.com>
> wrote:
> 
> > This and FMA's original post brings up a problem
> > I've had with DSII movement 
> > mechanics all along - how to distinguish between
> > hills and mountains.  It 
> > seems a silly point, but with rules that simply
> > state mountains allow 
> > certain movement an hills certain movement, it
> > becomes important to have a 
> > standard - is that a big hill or a small mountain.
> 
> 
> Scenario defined.  And it varies even on the same
> piece of terrain.  For instance, on the Whale (hill
> at
> NTC) there are areas that would be (for mobility
> purposes, not geological) Hills, others would be
> Mountain, and others would be cliffs that are
> impassible.  Same with Tsiefert et al.  Remember:
> the
> whole point of the GZG games is to be effects based.
> 
> Terrain should be rated on the basis of its effects
> on
> mobility, nothing else.  
> 
> > where the issue was discussed (a page or here),
> and
> > how to determine what a 
> > vehicle must do to be each.... anyone?
> 
> I make people call it when they are close to those
> terrain features.  The difference in the Real World
> is
> generally a matter of a few meters.
> 
> John

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