Re: Me Back
From: John Atkinson <johnmatkinson@y...>
Date: Sun, 10 Mar 2002 15:12:33 -0800 (PST)
Subject: Re: Me Back
> --- Brian Bilderback <bbilderback@hotmail.com>
> wrote:
>
> > This and FMA's original post brings up a problem
> > I've had with DSII movement
> > mechanics all along - how to distinguish between
> > hills and mountains. It
> > seems a silly point, but with rules that simply
> > state mountains allow
> > certain movement an hills certain movement, it
> > becomes important to have a
> > standard - is that a big hill or a small mountain.
>
>
> Scenario defined. And it varies even on the same
> piece of terrain. For instance, on the Whale (hill
> at
> NTC) there are areas that would be (for mobility
> purposes, not geological) Hills, others would be
> Mountain, and others would be cliffs that are
> impassible. Same with Tsiefert et al. Remember:
> the
> whole point of the GZG games is to be effects based.
>
> Terrain should be rated on the basis of its effects
> on
> mobility, nothing else.
>
> > where the issue was discussed (a page or here),
> and
> > how to determine what a
> > vehicle must do to be each.... anyone?
>
> I make people call it when they are close to those
> terrain features. The difference in the Real World
> is
> generally a matter of a few meters.
>
> John
__________________________________________________
Do You Yahoo!?
Try FREE Yahoo! Mail - the world's greatest free email!