RE:[FT] Wave Guns Redux (again!) [long]
From: Derek Fulton <derekfulton@b...>
Date: Sun, 10 Mar 2002 11:16:22 +1100
Subject: RE:[FT] Wave Guns Redux (again!) [long]
At 08:54 9/03/02 -0800, 2B^2 wrote:
>Adam Benedict Canning Wrote:
>
>Or requiring more points to charge for small ships, but that
>would
>cause WG Destroyers to disappear on loosing a charge Wave Gun.
>The
>problem with a charge cap is charging becomes more certain.
>
>
>What about using graduated dice, like in FMA? A ship with a mass (Or
FTL
>mass, depending on your taste) below a certain point would roll a d4
>instead of a d6?
Then it wouldn't be Full Thrust (which exclusively uses D6s) it would be
"Starship Combat - FMA" ;)
Cheers
Derek
Derek Fulton
12 Balaka st.
Rosny, Hobart.
Tasmania, 7018.
Australia
Phone; (03) 62459123
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Email; derekfulton@bigpond.com