Re: Hills, Mountains, etc.
From: Tony Christney <tchristney@t...>
Date: Fri, 8 Mar 2002 08:40:21 -0800
Subject: Re: Hills, Mountains, etc.
Hi,
I had the same thought. If you live in the US, then this site will
definitely be
of interest to you
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
The free digital elevation models are what the topos are made from, and
are much more computer friendly.
On Thursday, March 7, 2002, at 07:38 AM, Bell, Brian K (Contractor)
wrote:
> One of the things that I am looking at doing for GZGECC VI is modeling
> some
> realistic terrain based on topographical maps and pictures taken of
the
> area. (Yes, I know I will probably never finish it, but one can
dream).
>
> Some of the hills are steeper than 45 degrees. They can be climbed by
> appropriate vehicles, but the slopes cannot be ridden across side to
> side. I
> have see tractors tip over trying to do this, so I know that it is
> dangerous. I am thinking of modeling these in a different color flock
to
> indicate that these are passible only in a more or less up and down
axis
> only. Has anyone else try to model this?
>
> I could be _really_evil_ and place the game in winter (with freezing
> rain/ice storms). Try to go up the hill, make a save or it slides down
> (hits
> vehicles/soldiers below, etc.). Don't laugh, I've gone miles out of my
> way
> to go around a steep hill in icy conditions.
>
> -----
> Brian Bell
> -----
>
>
>
> -----Original Message-----
> From: Flak Magnet [mailto:flakmagnet72@yahoo.com]
> Sent: Thursday, March 07, 2002 10:21
> To: gzg-l@csua.berkeley.edu
> Subject: RE: Me Back
>
>
> For terrain that I've built, I either paint the edges brown or flock
> them dependent upon the slope) for "hills" or "slopes".
>
> For mountains/cliffs, I use a gray color and lots of rocks at the
> bottom.
>
> Note that this for my previous 25mm wargames, I don't know how well it
> would x-late into DSII.
>
> My main point being that a convention can be used that let's the
terrain
> define itself by the way it's been built/painted.