Prev: RE: Alien habits and pet peeves Next: Re: Local hobby shop and B5 ships

RE: Alien habits and pet peeves

From: Beth.Fulton@c...
Date: Fri, 8 Mar 2002 10:50:05 +1100
Subject: RE: Alien habits and pet peeves

G'day,

> - A unit hiding...

What type of unit will want to be doing this?

> - An attacking unit will attempt to attack the nearest unit 
> with any means possible.

I take it you mean nearest enemy unit?

> To make a unit do something other than it's basic 
> behavior requires a control check.  A control check 
> is made by a hive node creature spending one
> action and rolling the target units quality die vs the node creature's
> leadership value.  This roll is modified by the below factors
> 
>	+1 for each suppression marker on target unit
>	+1 to +3 based on current morale
>	+1 for each full 12" between node creature and target unit

What about intervening terrain? In other words what are they using as
their
means of communication? A neat twist might be to require "runners" to
actually carry the "change in orders". 
 
> Hive node creatures ignore all suppression and never take 
> confidence tests.

Why not?
 
> Routed -	The hive mind can no longer maintain control.  
> Models in unit will revert to their basic behavior....

The reproductive costs on the colony of having units that don't know
when to
run away must be pretty high ;)

Either that or there are a lot of node creatures around so they can tell
them to run.

Cheers

Beth


Prev: RE: Alien habits and pet peeves Next: Re: Local hobby shop and B5 ships