Re: IJN/UNSC technology
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 03 Mar 2002 09:51:03 +0100
Subject: Re: IJN/UNSC technology
Anthony Leiback wrote:
>How about a Grazer as the name has not been used for a weapon by the
list.
A "grazer" is someone who "grazes". According to my dictionary, "to
graze"
either means "to eat grass" or "to touch/scratch lightly". Cows are
examples of the former type of grazers, and from your description of the
weapon the latter meaning of the word is completely inappropriate -
either
it hits hard or it doesn't hit at all, but it doesn't scratch.
A "graser" is short for "gamma-ray laser", which could work OK as a
starship weapon.
>My concept:
>Slightly less accurate than beams, able to cut through armour and to
cause
>horrendous amounts of damage to unsheilded targets due to cascading
>damage
>
>Details:
>3 classes Grazer A B C (the names mean nothing, you could call them
Light,
>Medium, Heavy which would make more sense)
>Masses and ranges same as beam 4,5 and 6
>To hit at up to half max range 5-6, over half to max 6
If this is "one to-hit roll per weapon" (as for eg. P-torps), this is
*vastly* less accurate than the beams.
>Damage:
>Lights roll 1 die,Mediums 2 dice, Heavys 4 dice. Damage equals dice
total
>Against armoured targets 1 DP of each die takes out an armour box, the
rest
>goes on the hull
Ie. same armour penetration as SV Lance pods
>If the target is unshielded rolls of 5 and 6 are re-rolled and damage
is
>totally against hull .
Average damage per die is 5.25
>If target has shield 1, only rolls of 6 are re-rolled
Average damage per die is 4.2
>If shield 2, no re-rolls.
Average damage per die is 3.5
>Phalons shrouds as in FB 2 are treated as shield 2 but Phalon carapace
is
>slightly more complex
>One layer is treated as armour (i.e absorbs 1 dp of each die)
>A second layer absorbs a further 2 dp, third layer 3 dps this includes
>damage from re-rolls and if there is a fourth layer it would absorb a
>further 4 dps
Why not simply use the standard Phalon-armour-vs-K rule?
>Cost:
>Perhaps 4 x mass
Can't say I agree with Noam's BoE analysis :-/ I get the average damage
against unscreened targets to:
MU 0-12 -24 -36 -48 -60 -72
Beam 4 3.2 2.4 1.6 .80 0 0
Grazer A 1.75 1.75 .875 .875 0 0
Beam 5 4.0 3.2 2.4 1.6 .80 0
Grazer B 3.5 3.5 3.5/1.75 1.75 1.75 0
Beam 6 4.8 4.0 3.2 2.4 1.6 .80
Grazer C 7.0 7.0 7.0 3.5 3.5 3.5
Grazer C (3die) 5.25 5.25 5.25 2.625 2.625 2.625
Screens have a similar effect on these grazers as they have on beams -
the
grazer is degraded slightly less by level-2 screens, but that difference
is
small.enough to disappear into the background noise and can be ignored.
Looking at the above figures I'd rate the Grazer A as seriously inferior
to
the B4, the Grazer B as somewhat stronger than the B5 and the Grazer C
as
far more powerful than the B6 no matter whether the Grazer C rolls 3 or
4
dice to damage.
Assuming a cost of 4xMASS I get the following MASS ratings :
Grazer A 5 MASS +1 or +2 /extra arc
Grazer B 16 MASS +4/extra arc (same as B5)
Grazer C (3 dice) 42 MASS +11/extra arc
Grazer C (4 dice) 56 MASS +14/extra arc
Schoon wrote:
>...that with the new MASS they should be "massaged"
>so that they keep the 3xMASS point cost that the rest of the weapons
>generally keep.
Err... weapons don't generally keep a 3xMASS points cost. Look in FB2
for
several examples to the contrary :-/
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry